OMOPONFHIR UI/UX and Brand Design

Website/Brand design and build for OMOPonFHIR, Georgia Tech's Healthcare Interoperability Resource. 

OMOPonFHIRMockup.png

Website Mockup, Mobile and Desktop View

Overview 

Role

UI

Graphic Design

Front End Development

Client

Georgia Tech Center for Health Analytics and Informatics

Tools

Adobe Illustrator

Figma

HTML & CSS

Javascript

Duration

Summer/Fall 2021

Background

Women of Documenta is an app design and an art piece in and of itself. The goal for this project is to shed light on women and their oft forgotten voices in the world of art and to celebrate the motifs and aesthetic of the 1970's through a modern lens.

The project consists of a series of digital portraits, a UI design mockup, an an animated sequence included in the final prototype.

Mission Statement

Created as apart of LMC Art and Design Spring 2022's anthology project centered around Documenta 5. The app's goal is to provide both entertainment and education about all the women of the Documenta exhibit's. Additionally, as this was my final semester- the project includes elements with the purpose of showcasing the width of my skillset from graphic design, to motion graphics, to illustration.

Graphic Design- Developing a Brand Identity

intership_styleguidesGraphicsSeperate-06.png

Main Logo 

intership_styleguidesGraphicsSeperate-06.png

Logo Variation 

intership_styleguidesGraphicsSeperate-06.png

Web Icons

intership_styleguidesGraphicsSeperate-06.png

Color Scheme

Motifs and the Foundation

Because the prompt for the projected highlighted Documenta 5, which took place in 1972, I wanted to incorporate the psychedelic aesthetics of the decade. By combining those aesthetics with a modern twist, the design appeals to a fresh audience, while paying homage to the exhibit's origins. 

Motifs, therefore, include the eye, mushrooms, and tarot cards- all chosen to build playfulness and add to the game aspect of the app. Some instances of these can be seen in the images above. 

Untitled_Artwork 4.png
Untitled_Artwork 5.png

Motion Graphics

Because the prompt for the projected highlighted Documenta 5, which took place in 1972, I wanted to incorporate the psychedelic aesthetics of the decade. By combining those aesthetics with a modern twist, the design appeals to a fresh audience, while paying homage to the exhibit's origins. 

Motifs, therefore, include the eye, mushrooms, and tarot cards- all chosen to build playfulness and add to the game aspect of the app. Some instances of these can be seen in the images above. 

Untitled_Artwork 2.gif
Untitled_Artwork.gif

Social Media Graphics and Plan

Because the prompt for the projected highlighted Documenta 5, which took place in 1972, I wanted to incorporate the psychedelic aesthetics of the decade. By combining those aesthetics with a modern twist, the design appeals to a fresh audience, while paying homage to the exhibit's origins. 

Motifs, therefore, include the eye, mushrooms, and tarot cards- all chosen to build playfulness and add to the game aspect of the app. Some instances of these can be seen in the images above. 

Social_PeopleIntro-03.png
SocialMedia_Fact-11.png
Social_Testimony-02.png
Social_Template3-07.png
Screen Shot 2022-07-25 at 1.50.14 PM.png
Screen Shot 2022-07-25 at 1.50.14 PM.png

UI Design

User Flow

WireFraming

Prototype

Screen Shot 2022-07-25 at 12.54.21 PM.png
Screen Shot 2022-07-25 at 12.55.19 PM.png

Final Version

Reflections

What's Next

My Musings